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Promotional art for the "Legends of Greyhawk" organized play events featuring a wilderness vista filled with soaring dragons.

New “Legends of Greyhawk” Organized Play Coming in 2025

The world of Greyhawk has been a major part of Dungeons & Dragons since the earliest version of the game. Yet it’s also one that’s been largely overlooked for the past decade, often mentioned only in passing in fifth edition materials with no substantive new content being created.

That’s recently changed, however, with Greyhawk back in the spotlight as a featured campaign setting in the new 2024 Dungeon Master’s Guide. Now, Wizards of the Coast has announced a new series of organized play events known as “Legends of Greyhawk” that will also bring the world of Oerth to upcoming conventions in 2025.

So just what can fans expect in this return to the lands of Flanaess? Below, we break out everything we know so far.

Promotional art for the "Legends of Greyhawk" organized play events featuring the harbor of the City of Greyhawk.

What is “Legends of Greyhawk”?

“Legends of Greyhawk” is a new, official organized play program from Wizards of the Coast that will feature exclusive adventure content for use at upcoming conventions in 2025. Like other past Dungeons & Dragons organized play events, the outcome of the adventures will impact a larger narrative that shapes the world of Greyhawk as a whole.

The adventures themselves will be written by convention organizers (with approval from Wizards of the Coast) and will use the new DnD core books, including content from the 2024 Dungeon Master’s Guide. Each adventure will then lead into the next, with players able to continue to use the same characters and influence major events. Any convention attendee will be able to play in a “Legends of Greyhawk” adventure so long as they have created a character in D&D Beyond (using the rules from the 2024 Player’s Handbook).

Notably, the campaign takes place in the iconic Central Flanaess region of Greyhawk and is set in the year 576 CY, the same time period featured in the seminal World of Greyhawk folio written by Gary Gygax in 1980, as well as the iconic World of Greyhawk “gold box” written by Gygax in 1983. It’s a unique milestone in the history of Oerth, with evil on the rise and the shadows of war looming large over the continent of Oerik.

Promotional art for the "Legends of Greyhawk" organized play events featuring a statue found in the iconic Tomb of Horrors adventure.

Which conventions will feature “Legends of Greyhawk”?

The initial preview adventures for “Legends of Greyhawk” will debut at MagicCon: Chicago which takes place from February 21st to 23rd, 2025. These intro adventures will then be released at other conventions in the late spring and summer of 2025, leading to the campaign’s full launch at Gen Con 2025, which runs from July 31st to August 5th, 2025 in Indianapolis, Indiana.

While the adventures themselves are centred around in-person events, Wizards of the Coast has also indicated that there will also be an online component, although it’s not yet clear what that will look like. It’s also not clear if the adventures will be available outside of the conventions. This is, however, something we’ve seen in the past with other modules. For example, the 2024 adventures Uni and the Hunt for the Lost Horn and Scions of Elemental Evil were both originally launched and run at conventions before eventually being released to the wider public via D&D Beyond.

Promotional art for the "Legends of Greyhawk" organized play events featuring a group of clerics celebrating outside a temple.

How is “Legends of Greyhawk” different from “Living Greyhawk”?

The “Living Greyhawk” program was an organized play campaign for that ran from 2000 to 2008 for the third edition of Dungeons & Dragons. The campaign was set in the Flanaess region, yet a key element of “Living Greyhawk” was that it divided the world into real-life geographical regions. For example, the kingdom of Keoland was associated with the states of New Jersey, New York and Pennsylvania. Local volunteer teams, known as “Triads,” were selected by Wizards of the Coast to create unique adventures and storylines specific to their region. Players in turn could participate in standardized modules during conventions, with characters able to travel between regions (by attending other conventions) and even engage in downtime activities like crafting or trading. Today, Living Greyhawk is considered by many fans to be a golden age of modern organized play for Dungeons & Dragons.

While “Legends of Greyhawk” definitely owes much of its creation to “Living Greyhawk,” it also appears to be far less complicated, with no regional breakdown or heavy reliance on large teams of volunteers. Instead, it will offer a much more streamlined approach to organized play with far less content and management required.

Promotional art for the "Legends of Greyhawk" organized play events featuring adventurers celebrating inside a tavern.

Final Thoughts

It’s great to see Greyhawk once again being a key part of Dungeons & Dragons, and the inclusion of the new “Legends of Greyhawk” organized play events seems like the perfect opportunity for both new and returning fans to explore the lands of the Flanaess. It remains to be seen, however, just what the program will look like, but the potential here is huge, offering a new way for players to reshape one of DnD’s most iconic worlds.

We’ll be keeping a close eye on “Legends of Greyhawk” in the days ahead and will update this page with more information as it becomes available.

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A photo of Dungeons & Dragons Fanatics Managing Editor, Cameron Nichols.
Cameron Nichols is a Senior Editor who lives in Boston, Massachusetts, and has been playing D&D since the early 90s, when he was introduced by his older brother and cut his teeth on AD&D 2nd Edition. Since then he’s played virtually every RPG he could get his nerdy little mitts on (including a weird Goth phase in the early 2000s when he rocked Vampire: The Masquerade pretty hard). His favorite D&D campaign setting is the Forgotten Realms and his favorite character to play was a Half-Orc Barbarian named Grug (who was unfortunately devoured by a gelatinous cube).
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